Over the past few weeks I’ve repeatedly come across instances where the ability to build out an idea and get feedback as an atomic action has proved to be a huge advantage. While this won’t prevent one from spending time and effort on bad ideas, it does protect you from the more likelier instance of having a good idea and then failing to act on it. In fact, if you believe the challenges facing a good idea are all rooted in bias – then you’ll know that pushing aside bias is a priority. It’s easy to analytically tear apart ideas on a whiteboard but that isn’t progress. On the other hand, it only takes a single experience of a user’s delightful response to gain the confidence to invest more.
Serial entrepreneur out of Pune – Karamveer Singh, CEO, Ayush Software shared his commitment to rapidly getting an idea out to his target audience. The method he uses to push aside bias is to talk about the idea in past tense, “it’s already done” pushes aside the bias of aimless encouragement; and “someone else has done it”, pushes out any bias that you personally bring into the picture. An instance of where he cited this works is when you ask your Mother- “Would you use this?”
In “How to Get Startup Ideas“, Paul Graham points out to the inherent advantage of fast feedback loops. He says it’s a huge advantage to be able to build your ideas out, especially if the idea is something you want, and something with an unexpected flavor to it.
May-Britt Moser and Edvard Moser who shared 2014’s Nobel Prize for Medicine for their discovery of the Brain’s inner GPS cited another instance of a fast feedback loop. What sets them apart is that they’re married – working partners. They unabashedly revealed that their ability to quickly refine ideas over breakfast helped them immensely.
The above supporting evidence makes a compelling case to keep the build-ship feedback loop tight, true and quick. And yet under time pressure, I find startup founders turning to outsourcing the creation aspects of their ideas to employees, other companies and even overseas. In other cases, they’ll share an underdeveloped startup idea with an exacting audience. I myself am not exempt. It seems to be another fallout of the prevalent startup culture that puts results before the process of discovery. Paradoxically, growing economic efficiency with every passing age only serves to underscore the act of creation.
“What Did That Sound Like?”
Thomas Rhett on the Making of ‘It Goes Like This’. Photo credit Lunchbox LP.
Our 3.5 year old boy attends a local Nursery not far from where I live. We’re fortunate that he’s been able to fit right in and that he looks forward to attending. We think it may have something to do with the attention that he gets there, the experienced teachers, the methodology but we can’t be certain.
Earlier this week the school invited us for an open day to share the kids’ work. Parents were asked not to speak to the teachers about how their kids were doing so, but they cornered the teachers anyway. It was eye-opening to see that almost every parent who was there shared the same question, the same anxieties.
As parents we do our best to grow our little boy. We hope that we’re imparting the right values, opening him up to the right experiences and that our contribution will enable him to grow and take life on on his own terms. On one hand, we know that it’s one life and on the other hand, one can’t take parenting too seriously either.
With that backdrop let’s revisit the question – “How is my child doing?” asked every concerned parent, including ourselves. I believe we were really asking “How are we doing as parents?” To every parent, the teacher is the neutral observer who weighs in on the values every child has picked up at home and displays in the classroom. My little guy is a tad unpredictable – he’s won his teacher over and at home we see a very different person.
His teacher shared a tiny insight into how his mind works. He loves to be approached as an adult would. His wish is that everyone around him respect his wishes and not necessarily adhere to them. Whether that is the key to his behavior or otherwise, I can certainly say that I’ve crossed that lines several times.
I get up in the morning and after getting through a few daily rituals, I wake him up to get ready for school. I then change and wash him. I do this daily. Although in theory, this ought to be pretty simple – there are days when I botch this up thoroughly. An explosion of yelling ensues as he gets upset and my better half has to step in to referee the situation. On good days we get through it in a breeze.
As he grows past the three’s, the most engaging activities for me as a parent are the ones we both can enjoy together. While I can’t ride the junior trampoline at the park with him, I certainly can enjoy trading ideas on what we can build together with his blocks. Recalling our quiet sessions assembling blocks evokes how every child feels, peeling away a sense of play, exploration, sharing and more. They renew my confidence that I can play and work with my child.
For a brief moment Parents be children; Children be parents.
I got around to watching the new Tom Cruise sci-fi film “The Edge of Tomorrow” this long weekend. While I will do my best to avoid sharing any spoilers, I certainly enjoyed the movie for its portrayal of a fresh perspective and I’d like to figure out if I can share my thoughts as coherently as the movie itself.
The movie’s basic premise is that the world’s gripped by crisis. It has been overwhelmed by a technologically superior alien species known as the mimic, that wants our planet for itself. Europe has been lost and a press officer Major William Cage (played by Tom Cruise) has been reluctantly drafted to the front lines in a major counter-offensive. Unprepared, he dies on his first day of battle and wakes up to a unique phenomena.
Just like in a video game, every time Cage dies, his death allows him to re-spawn back in time to the point where he joins the other troops a whole day before the battle begins. The rest of the movie is about his desire and discovery of the abilities to win the war for humanity. Without spoilers, here’s what I think a summary of the story ought to be.
We can’t be absolutely prepared in skills, resources or else for any worth-while challenge.
As we take the only active steps we know to face it head on,
we discover that our initial anxieties about the challenge are unfounded.
We try and try again only to lose our way and find our way back in to this game we’ve created.
Eventually, our ability to rise above the challenge transcends odds and circumstances alike.
If by now you haven’t already figured out the metaphor, I believe the movie is alluding to moonshot thinking.
As goals go, the premise is that we’re bad at distinguishing between what’s truly impossible, and what’s hard but only just beyond our current means.
An apt example of this is where the word moonshot comes from, the US Apollo missions to the moon. At the time of the first moon landing, there was no precursor to the moon mission. Peter Thiel referred to the idea of simply ‘reaching the moon’ as the ‘Calculus metaphor‘, arguing that ‘a spaceship can’t ride on probabilistic thinking’.
Fittingly, this past week India managed to reach Mars on its first attempt, a first in itself. There’s more.
Today we’re gripped by an irrational exuberance with respect to the proliferation of personal technology in India. This is the same exuberance as I’d experienced in the past. It’s more certain now that smartphones can bring about technological parity between every Indian, regardless of his demographic and even education. In Android, Google knows it has the best chance to achieve this with what will be the next 300Mn Indians to go online.
Now is the best time to reset what we know and otherwise to welcome this transformation.
Sourcing good ideas is hard. The challenge manifests when attempting to source ideas from within and even from a slightly larger group of people. In all such cases, optimizing attention along a sensory dimension can help.
First, a few basic ideas. Sensory attention employs the sense organs. Abstract attention on the other hand, is attention that is independent of sensory input. At any given point of time, you’re applying both cognitive processes to various degrees.
When we’re a part of a novel or challenging experience, our abstract attention isn’t a priority. Let’s say you’re getting ready for a presentation. On standing up and presenting out loud to an audience, you’re optimizing on your aural as well as visual attention. In other words, you’re paying attention to a feedback loop that’s not just inside your mind. If on the other hand, you’re putting together slides seated at your desk – you’re engaging the presentation in a more abstract sense.
Here’s the catch. Abstract attention alone isn’t as sustainable, or effective in introducing contextual breakthrough as sensory attention is. Anyone who’s experienced school in India will identify with a scenario where the teacher’s yelling out “pay attention to the blackboard!”
This makes for some simple and odd-sounding solutions possible.
Do you think it’s possible for a brick-building game such as LEGO to foster team and business building? Maybe even change success rates in an educational environment?
LEGO Serious Play (wikipedia) claims all of the above. Teams are encouraged to collaborate and create projected story lines of their business, team or any concept as a 3D LEGO model. As you build it out, you’re paying attention to your hands employing both touch as well as visual attention. In a collaborative environment, you’re also unconsciously reading body language and employing empathy.
Switching contexts, when brainstorming on a startup idea, its easy to disregard an idea as unworkable without actual customer data, or contextual input to show that it’s promising. It’s also easy to overestimate the value of an idea based on what you’ve seen or heard. The challenge with an infant idea is that it’s an abstraction with potentially many inner ideas that could be rearranged for greater effectiveness. What’s needed is resolution before decision. This is certainly an area where increasing sensory attention beyond the average business model framework or story map can play a role in encouraging deeper thought and better decision-making.
Build what you want! Have you heard that one before?
Minecraft began as an idea in the mind of Markus “Notch” Persson. He released an early version of it in May 2009 after creating it in his spare time from home. They’ve sold 54 million copies since! In September 2014, Mojang – Minecraft’s current owner sold out to Microsoft for $2Bn.
Minecraft’s a unique story that highlights two promises of our age – the ability for anyone to write software and instantly ship it to users at scale. If you’ve got the ingredients right, the sky is the limit.
The build cycle starts out with toying with several ideas, good and bad. The one that’s interesting is the one that gets built. As the very first user of what’s being built, the creator enjoys the advantage of the shortest possible feedback loop before users were to even get involved.
I’ve spent a considerable amount of thought over this bit of the loop. I’ve come to realize that attempting to give away the responsibility of this bit loses the entire point of the cycle. Communication is inherently lossy! Pleasant, unintended side effects of doing it oneself- keeping in only those features that are absolutely necessary and depriving naysayers altogether.
Sharp build skills have another amplifying side-effect. When you notice a workaround or a gap, you’re less likelier to turn to a lesser solution. Instead, you’re likelier to think “… that’s interesting, I can build that tonight.”
It’s also the only sure way that I know of dropping the many biases we carry. And yes, you’re going to get some ideas that suck.
This is to wish Markus well! His faith in ‘Build what you want’ is inspiring.